Pretty good, but needs tweaking.
The game has two issues that keep it from being any challenge whatsoever. First, you can survive really easily by just holding the up or down keys until you reach the level boundaries and then switching directions. Second, the obstacles always spawn where your guy's Y location is, which makes the first part possible and also makes it so that when you get the gun all you need to do is stay still and hold the spacebar to kill every obstacle in your path, since they all spawn directly across from you. I recommend adding some random spawning, as well as obstacles that can change their path, to keep this interesting. I also recommend there being checkpoints of some sort so that when you become really powerful later in the game, you don't have to fly through the same easy boring obstacles at the beginning and skip to more challenging sections (but that give bigger rewards). I also recomment pointing out the store when you first start the game. I didn't even notice that box in the corner until you mentioned your game had a store in your response to another's review.
Other than those minor issues (which can be fixed without too much trouble), this game was really well done. Happy Clock Day!
the game does have checkpoints, you just havent gotten far enough to get one. (you'll know when you get there!)
also, spamming the gun will only get you so far, as the difficulty does get up there once you get far enough in.
it does start to get challenging later on.
Clock game = awesome.
Since there are so few clock games that get made, all clock games are automatically awesome to me. The hand drawn, almost pastel style is well done. I also liked how you could get king of the portal powerups.
Happy Clock Day!
othanks, happy clock day to you aswell!
Pretty clever idea, and it was really funny. I only wish it had more pages.
You should consider consulting with Leek and turning this into a Lulu book. I would definitely buy a copy, and would probably buy copies for my little cousins also. :P
I don't normally like the games your group develops that much, but this one was actually pretty clever. The volume of the sound volume was a bit too high compared to other entries (although a quick adjustment on my own volume took care of it), I didn't find it too difficult, and the toons just didn't seem to really fit with the backgrounds (motion captured people would have been more effective, though admittedly more difficult to implement), but it was still pretty innovative and fun, nonetheless.
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